Saturday, September 15, 2012

How to Cheat Maya - Chapter 7

Setting up your Maya file

  • Create Reference is similar to 3dsMax's Merge in File.
    • Go to File > Create Reference and select Rig file to reference into your scene.
  • Create a Camera and go into Camera View
    • Go to to Create > Camera, then rename it.
    • Go in the Panels menu of your viewport, then Perspective and select the camera you created.
  • Turn on the Gates
    • Show safe frame in Max is the same in Maya.
    • Press the Film Game Button found next to Grid button on the toolbar.
  • Create a Quick Selection Set
    • Select all the objects you want to group up in a selection set.
    • Go to Create > Set > Quick Selection Sets
    • A Shelf Button will appear for you to name your selection set.
  • To Delete a Selection Set you have to go to the Outline.
    • Go to Window > Outline
    • Select selection sets and delete.

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  • The best way to move keys around is to use the dope sheet.
    • Go to Window > Animation Editors > Dopesheet
    • In the dope sheet, set the filters to show Scene Summary.
    • Select Keys and move them around.
  • Manipulate the Manipulator
    • When you want to select an object's x and y axis, and not z, then hold down control and select Z.

 I found it easier if you Edit your own (userHotkeys) and set it to read only, other wise Maya will save over it with defaults and screw up your hotkeys.







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