- Position and Rotate character forward and tilting down.
 - Set up your feet placements.
 - Set up your time frame to be around 30 frames.
 - f1 and f30 place all your legs extend forward.
 - f15 place all your legs back.
 - in-between 15 and 30, lift legs off the ground and rotate al legs forward.
 - Offset the left legs to be extended on f15.
 - Watch the pattern and know that the back legs plant the foot where ever front legs plant foot.
 - Fix Front view
 - Bring the front legs closer in. They step beneath their body.
 - And know that front foot placements are close, and have them move out during passing pose then brought in.
 - Rotate the foot placement pointed slightly outward during planted.
 - Add Wicked rotation inward during the roll. Mid Stride (Like a Lion).
 - Do the same as the back legs, but not as far in.
 - Frame before contact pose on the front feet, have it rotate upwards (Like a Lion).
 - Hips and chest.
 - Back hips move just like the human. Rotates into the foot placement.
 - Exaggerate the hips to go up and down.
 - Rotate the chest into the foot placement in top view.
 - Translate down during contact, then back up during mid stride.
 - Front view
 - When the leg is up in mid stride, rotate the chest down.
 - Shoulders (translation)
 - When the front leg is extended out, translate the shoulder forward.
 - Then translate back and up, no so much, when the leg is going backwards.
 - Right before the the leg lifts, the shoulder will lead that action by going forwards and up.
 - Then back down for the extended reach.
 - Offset the shoulders to continue to move after the chest is done rotation, in front view.
 - Head
 - The head will slightly bounce down after the front foot comes down takes a step on contact. 3 Frame Dip then drag it back up.
 - Refine the legs - Foot Paws
 - Rotate the foot into the ground so that the feet can prep for a peal off.
 - Counter rotate the paws up, off the ground.
 - Foot Control channels.
 - Leg Twist - twist the elbow out during mid stride when leg is up.
 - This is to really refine the legs.
 - Toes
 - Spread the toes out when the foot touches the ground and applies wieght.
 - Revers spread when foot goes up.
 - Refine each toe during polish stage.
 - During the foot roll off, its alright to have the toes to go into the ground.
 - The toes zip under pretty fast.
 - The foot roll off happens fast.
 - Head
 - Roll the head left and right in front view. Have drag/ and follow through from the chest.
 - Tail
 - Is used to balance and communication.
 - For walk cycle, its best to just have it lead and follow.
 - Tail is simple drag and follow through.
 - Its best to start with the base of the tail, and have it aligned with the butt in top view.
 - Add up and down in side view, drag and follow through with the butt.
 - Do the same down the chain of the tail.
 - Scapula
 - Add extra value to have it follow with the clavicle.
 - Polish the toes to have a better peal of by animating each to individually.
 
Thursday, October 11, 2012
Workflow - Quad Walk Cycle
Goal is to make a vanilla walk cycle with no personality, and walk on the treadmill. 
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