Friday, June 1, 2012

State Representative at Bioware


Just ran into Texas's State Representative "Ken Paxton", he brought in his family to take a tour of the Bioware studio. His son "Tucker" loves games, and wanted to check out how they are made.

Mookie and I did a 10 min show and tell of what happens in the animation pit. A lot of fun and excitement, take a character and give it life. Mookie showed off what it takes to animate cinematics. It was an eye opener on how much work goes into making an animation and using motion capture. Then he showed off a creature and told them about what type of reference they need to animate a creature. It was really cool how he got the kids involved with animating a creatures head to look at the audience. Finally he passed it over to me. I introduced myself and told them my passion for animation when I was a kid, and how cool it was to have a job I have now. I went over combat animations and told them how its very important to rely on reference. And if you can not depend on motion capture, then here are some alternative to animate. "Record yourself" So I demoed the process on what the steps are to animate an idea and you capture yourself.

Record from different angles.
Identify Key poses.
Block out your character with key poses.
Fix the timing and fill in the in between.
Here is the render.

After that demo, I told them about what happens after this point, of teaming up with programers and getting it into game. In the end, I get the satisfaction of seeing my work come to life ingame.

It was a lot of fun. Animation Team REPRESENT !!!

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