Sunday, January 5, 2014

11 Second Club December Results

Wow, I finally got a chance to compete in 11second club. My very first entry using a new rig and working in Maya. I am happy to announce that I have made 11th place out of 110 entries. This was a tough competition and it has open my eyes on the amount of work, energy, and time it takes to get one of these done. I am glad I achieved my goal and document my WIP so that I am able to share my experience with others.

http://www.11secondclub.com/competitions/december13/entry/wNdNNL

11sec Dec Final from Francisco Buyo on Vimeo.

My questions

What are you most proud of?
  • I am most proud of starting this project and finishing it. In the month of December, is one of the most busiest times for me and my family. And finding time to work on the project was challenging. 
  • I remember waking up at 5 in the morning, just to get ready to work on it before getting ready for day job, and becoming a dad / husband to get everyone out of the house. Coming back home and balancing work life / family time, and staying up past midnight.
  • My wife was a big supporter in this, just when I felt the work was to overwhelming midway, she helped me get back on track and stuck by my side till the end.
What are 5 new things you have learned in this month?
What I could have done better?

Feedback from 11sec

Nice scene you got there!
- slide seams ahead of the audio just a TAD
+ decent walk cycle
++ love the fall at the end

probably one of the best ! ;)

its a great animation. but i wish see more expression in his face

Excellent animation and sound synchronisation throughout. Well done!


I've been a big fan of this since I saw it in blocking. That few-frame hesitation at around f220 is so hilarious. And I love how his arm slides against the board around f240. It's subtle, but it adds a lot. This is really nitpicky, but when he walks backwards, his toes feel really flat when they're in the air. I can't tell if it's because they actually are flat, or if it's Malcolm's textures. But I think you could push their control a bunch more, so that they stay more inline with the feet until they touch the ground. Great, great shot!
Story wise, I think the neither the force of the push off the wall or the material of the floor justify the slide he does across the ground. Animation wise, it finished really well, and I particularly like the speed of the fall at the end and the contact he makes with ground as he falls.

nice but i think he would be unbalanced before he pushed to piller and piece goes up in the air rather than changed it to other hand..

haha excellent gag at the end. Nice movement.
Good job!

Very cool1 I've been checking on your WIP all month. Great work! This should be in the top 11 for sure!

Nice, the fall looked a little slow though.

Saw the wip, nice finish!



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