Sunday, February 7, 2010

Learning Maya 3_4





5 comments:

  1. Make sure your shelf tabs are set correctly
    Make sure you are set to Polygon
    Select Polygon Primitive - cube - icon
    Type in values and click in view ports
    F8 = Convert to Mesh or Object
    F9 = Vertex Select
    F10 = Edge Select
    F11 = Face Select
    Mesh Tab - Smooth

    Make 2 Spheres put the together
    Shift and Click, can select more then one object
    Mesh Tab - Boolens - union = will combine both mesh into one
    Mesh Tab - Boolens - diffrence = will take out a chunk from one mesh

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  2. Move pivot point?
    Press insert to bring up the pivot point.

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  3. Hotkeys are also known as keyboard shortcuts. There are several default hotkeys. You can change these hotkeys and assign new ones using the Hotkey editor by

    Selecting Window>Settings/Preferences>Hotkeys.

    Select the category and command,

    In the assign new Hotkey area, specify the key combination .You can see a list of which keys are unmapped by clicking List All.

    http://www.expertrating.com/courseware/mayacourse/Maya-Interface-3.asp

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  4. Setting - Polygons
    Create Sphere
    Window Tab - Hyper Shade = Material editor
    You can also open that up by selecting the buttons on the side.

    Select Blend Shader
    Rename the blend icon on the right side attributes "test 1"
    Click on color, and color wheel will appear.
    Select Color and accept.
    Apply color to object by, selecting the object ad right click on shader ball, assign material to selection.

    Settings - Render
    Render Tab - Render Current Frame
    Select 2d Textures, click on the word checker
    Assign texture to selection

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  5. Select 3D Textures
    Assign Texture Right click on Material
    Render
    Upload Texture to Material
    Right Click work area - clear graph
    Select Blend - Attributes - Color - click on the button
    Create Render Menu - Select the textures tab - click on file
    Make sure the file 1 tab is selected in the attributes
    Open Folder - select new texture
    Assign texture to Object

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