Thursday, October 11, 2012

Workflow - Quad Walk Cycle

Goal is to make a vanilla walk cycle with no personality, and walk on the treadmill.
  1. Position and Rotate character forward and tilting down.
  2. Set up your feet placements.
    1. Set up your time frame to be around 30 frames.
    2. f1 and f30 place all your legs extend forward.
    3. f15 place all your legs back.
    4. in-between 15 and 30, lift legs off the ground and rotate al legs forward.
  3. Offset the left legs to be extended on f15.
  4. Watch the pattern and know that the back legs plant the foot where ever front legs plant foot.
  5. Fix Front view
    1. Bring the front legs closer in. They step beneath their body.
    2. And know that front foot placements are close, and have them move out during passing pose then brought in.
    3. Rotate the foot placement pointed slightly outward during planted.
    4. Add Wicked rotation inward during the roll. Mid Stride   (Like a Lion).
    5. Do the same as the back legs, but not as far in.
  6. Frame before contact pose on the front feet, have it rotate upwards (Like a Lion).
  7. Hips and chest.
    1. Back hips move just like the human. Rotates into the foot placement.
    2. Exaggerate the hips to go up and down.
    3. Rotate the chest into the foot placement in top view.
    4. Translate down during contact, then back up during mid stride.
    5. Front view
      1. When the leg is up in mid stride, rotate the chest down.
  8. Shoulders (translation)
    1. When the front leg is extended out, translate the shoulder forward.
    2. Then translate back and up, no so much, when the leg is going backwards.
    3. Right before the the leg lifts, the shoulder will lead that action by going forwards and up.
    4. Then back down for the extended reach.
    5. Offset the shoulders to continue to move after the chest is done rotation, in front view.
  9. Head
    1. The head will slightly bounce down after the front foot comes down takes a step on contact. 3 Frame Dip then drag it back up.
  10. Refine the legs -  Foot Paws
    1. Rotate the foot into the ground so that the feet can prep for a peal off. 
    2. Counter rotate the paws up, off the ground.
    3. Foot Control channels.
      1. Leg Twist - twist the elbow out during mid stride when leg is up.
      2. This is to really refine the legs.
  11.  Toes
    1. Spread the toes out when the foot touches the ground and applies wieght.
    2. Revers spread when foot goes up.
    3. Refine each toe during polish stage.
    4. During the foot roll off, its alright to have the toes to go into the ground.
    5. The toes zip under pretty fast.
    6. The foot roll off happens fast.
  12.  Head 
    1. Roll the head left and right in front view. Have drag/ and follow through from the chest.
  13.  Tail
    1. Is used to balance and communication.
    2. For walk cycle, its best to just have it lead and follow.
    3. Tail is simple drag and follow through.
    4. Its best to start with the base of the tail, and have it aligned with the butt in top view.
    5. Add up and down in side view, drag and follow through with the butt.
    6. Do the same down the chain of the tail.
  14.  Scapula
    1. Add extra value to have it follow with the clavicle.
  15. Polish the toes to have a better peal of by animating each to individually.

No comments:

Post a Comment