- Gathering reference close as possible
- Copy poses all the way through.
- Add in little body machanics.
- Alter your poses to do what the scene requires.
- Pay extra attention to clavicle and scapula.
- Build your compilation, in the sequence you want your animation.
- Start Blocking
- Lay in poses.
- Create a pose, every time the animal lands with its front feet.
- Create a walking chart that shows the foot placement from top view.
- Use the chart to figure out where all the legs are at when front foot is planted.
- Do not put in to much details on the feet.
- Pose out clavicles to get a better shape, use rotation.
- Move Body controller to move the body.
- Remember chest leads the body, use rotation Y on both chest and pelvis
- Double Poses, fix timing.
- Double your poses to figure out timing
- Rough out head animations, for it to lead the look at.
- Add in one level of body mechanics.
- Rough out the chest
- Rotate the Y into the step.
- During passing, transition body up then rotate the chest towards the leg that is being lifted.
- Rotate the chest slightly up, when foot contacted the ground.
- Transition the chest left and right, which ever side of the foot contacts, transition into the contacted foot.
- Leg Poses
- Since you moved all the basic body parts.
- Go back and view all legs
Monday, October 15, 2012
Workflow - Quad Blocking out shot
This is from my lecture on week 3 - Advance Walking
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