- Moving Pivot - Hold down [insert], select and move pivot.
- Parent objects - Select Child shift select parent then press [P].
Constrain
- Position - Select Parent first, then child, drop-down tab (Constrain - Point)
- Maintain Offset - Select Parent / Child (Point Options) Press [Add]
- Rotation - Select Parent first, then child, drop-down tab (Constrain - Orent)
- Pos / Rot - Select Parent first, then child, drop-down tab (Constrain - Parent)
- UnConstrain - Select all objects, drop-down (Constrain - Remove Target)
Constrain Multiple objects and animate
- You can constrain the child to multiple parents, then adjust the weighting to favored which side to follow.
- Link the child to both parents with Zero Offsets.
- The child will favor both sides 50/50, but you can adjust the wight in the channel box.
- And you can animate the weights by right clicking weight constrain, and set key.
Constrain Props to characters
- Its best to create a Locator "kinda like a dummy box in max" and use it for more flexibility.
- Locator - drop-down tab (Create - Locator) then align it to prop.
- Link the locator to the character, during the contact points in the animation.
- Parent Constrain the prop to Locator.
- If your animation is popping, then try to set a rest position on the frame before or after the pop.
Damn I spent the whole day trying to fix Maya's Hot Key bug.
- When ever I make a change it reverts back to default at some point.
- Here is a fix I found on a website
- http://www.the-area.com/forum/autodesk-maya/autodesk-maya-2012/maya-2012-hotkeys-swap-to-default/
- Went with option 2.
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