- Create Reference is similar to 3dsMax's Merge in File.
- Go to File > Create Reference and select Rig file to reference into your scene.
- Create a Camera and go into Camera View
- Go to to Create > Camera, then rename it.
- Go in the Panels menu of your viewport, then Perspective and select the camera you created.
- Turn on the Gates
- Show safe frame in Max is the same in Maya.
- Press the Film Game Button found next to Grid button on the toolbar.
- Create a Quick Selection Set
- Select all the objects you want to group up in a selection set.
- Go to Create > Set > Quick Selection Sets
- A Shelf Button will appear for you to name your selection set.
- To Delete a Selection Set you have to go to the Outline.
- Go to Window > Outline
- Select selection sets and delete.
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- The best way to move keys around is to use the dope sheet.
- Go to Window > Animation Editors > Dopesheet
- In the dope sheet, set the filters to show Scene Summary.
- Select Keys and move them around.
- Manipulate the Manipulator
- When you want to select an object's x and y axis, and not z, then hold down control and select Z.
I found it easier if you Edit your own (userHotkeys) and set it to read only, other wise Maya will save over it with defaults and screw up your hotkeys.