Saturday, September 15, 2012

How to Cheat Maya - Chapter 7

Setting up your Maya file

  • Create Reference is similar to 3dsMax's Merge in File.
    • Go to File > Create Reference and select Rig file to reference into your scene.
  • Create a Camera and go into Camera View
    • Go to to Create > Camera, then rename it.
    • Go in the Panels menu of your viewport, then Perspective and select the camera you created.
  • Turn on the Gates
    • Show safe frame in Max is the same in Maya.
    • Press the Film Game Button found next to Grid button on the toolbar.
  • Create a Quick Selection Set
    • Select all the objects you want to group up in a selection set.
    • Go to Create > Set > Quick Selection Sets
    • A Shelf Button will appear for you to name your selection set.
  • To Delete a Selection Set you have to go to the Outline.
    • Go to Window > Outline
    • Select selection sets and delete.

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  • The best way to move keys around is to use the dope sheet.
    • Go to Window > Animation Editors > Dopesheet
    • In the dope sheet, set the filters to show Scene Summary.
    • Select Keys and move them around.
  • Manipulate the Manipulator
    • When you want to select an object's x and y axis, and not z, then hold down control and select Z.

 I found it easier if you Edit your own (userHotkeys) and set it to read only, other wise Maya will save over it with defaults and screw up your hotkeys.







Maya - Constrains

  • Moving Pivot - Hold down [insert], select and move pivot.
  • Parent objects - Select Child shift select parent then press [P].



Constrain

  • Position - Select Parent first, then child, drop-down tab (Constrain - Point)
  • Maintain Offset - Select Parent / Child (Point Options) Press [Add]
  • Rotation - Select Parent first, then child, drop-down tab (Constrain - Orent)
  • Pos / Rot - Select Parent first, then child, drop-down tab (Constrain - Parent)
  • UnConstrain - Select all objects, drop-down (Constrain - Remove Target)

Constrain Multiple objects and animate

  • You can constrain the child to multiple parents, then adjust the weighting to favored which side to follow.
  • Link the child to both parents with Zero Offsets.
  • The child will favor both sides 50/50, but you can adjust the wight in the channel box.
  • And you can animate the weights by right clicking weight constrain, and set key.

Constrain Props to characters

  • Its best to create a Locator "kinda like a dummy box in max" and use it for more flexibility.
  • Locator - drop-down tab (Create - Locator) then align it to prop.
  • Link the locator to the character, during the contact points in the animation.
  • Parent Constrain the prop to Locator.
  • If your animation is popping, then try to set a rest position on the frame before or after the pop.

Damn I spent the whole day trying to fix Maya's Hot Key bug.