Make sure your shelf tabs are set correctly Make sure you are set to Polygon Select Polygon Primitive - cube - icon Type in values and click in view ports F8 = Convert to Mesh or Object F9 = Vertex Select F10 = Edge Select F11 = Face Select Mesh Tab - Smooth
Make 2 Spheres put the together Shift and Click, can select more then one object Mesh Tab - Boolens - union = will combine both mesh into one Mesh Tab - Boolens - diffrence = will take out a chunk from one mesh
Hotkeys are also known as keyboard shortcuts. There are several default hotkeys. You can change these hotkeys and assign new ones using the Hotkey editor by
Selecting Window>Settings/Preferences>Hotkeys.
Select the category and command,
In the assign new Hotkey area, specify the key combination .You can see a list of which keys are unmapped by clicking List All.
Setting - Polygons Create Sphere Window Tab - Hyper Shade = Material editor You can also open that up by selecting the buttons on the side.
Select Blend Shader Rename the blend icon on the right side attributes "test 1" Click on color, and color wheel will appear. Select Color and accept. Apply color to object by, selecting the object ad right click on shader ball, assign material to selection.
Settings - Render Render Tab - Render Current Frame Select 2d Textures, click on the word checker Assign texture to selection
Select 3D Textures Assign Texture Right click on Material Render Upload Texture to Material Right Click work area - clear graph Select Blend - Attributes - Color - click on the button Create Render Menu - Select the textures tab - click on file Make sure the file 1 tab is selected in the attributes Open Folder - select new texture Assign texture to Object
Make sure your shelf tabs are set correctly
ReplyDeleteMake sure you are set to Polygon
Select Polygon Primitive - cube - icon
Type in values and click in view ports
F8 = Convert to Mesh or Object
F9 = Vertex Select
F10 = Edge Select
F11 = Face Select
Mesh Tab - Smooth
Make 2 Spheres put the together
Shift and Click, can select more then one object
Mesh Tab - Boolens - union = will combine both mesh into one
Mesh Tab - Boolens - diffrence = will take out a chunk from one mesh
Move pivot point?
ReplyDeletePress insert to bring up the pivot point.
Hotkeys are also known as keyboard shortcuts. There are several default hotkeys. You can change these hotkeys and assign new ones using the Hotkey editor by
ReplyDeleteSelecting Window>Settings/Preferences>Hotkeys.
Select the category and command,
In the assign new Hotkey area, specify the key combination .You can see a list of which keys are unmapped by clicking List All.
http://www.expertrating.com/courseware/mayacourse/Maya-Interface-3.asp
Setting - Polygons
ReplyDeleteCreate Sphere
Window Tab - Hyper Shade = Material editor
You can also open that up by selecting the buttons on the side.
Select Blend Shader
Rename the blend icon on the right side attributes "test 1"
Click on color, and color wheel will appear.
Select Color and accept.
Apply color to object by, selecting the object ad right click on shader ball, assign material to selection.
Settings - Render
Render Tab - Render Current Frame
Select 2d Textures, click on the word checker
Assign texture to selection
Select 3D Textures
ReplyDeleteAssign Texture Right click on Material
Render
Upload Texture to Material
Right Click work area - clear graph
Select Blend - Attributes - Color - click on the button
Create Render Menu - Select the textures tab - click on file
Make sure the file 1 tab is selected in the attributes
Open Folder - select new texture
Assign texture to Object