Sunday, November 24, 2013

Getting to know Malcolm Rig in Maya

http://www.animschool.com/DownloadOffer.aspx

Wohoo, I am super excited to play with this recent Rig I found on AnimSchool. Its free, full of controls, movie style rig, and best of all  the GUI screen helps me out a lot with control selections. The Anim school Picker, is one of the best UI picker I have used. I am able to customize my window, group select, and easy to block out my character with Basic controllers to advance.

Thank you so much AnimSchool, for letting the public use your rigs. I am having a blast exploring this character, and can not wait to work on a 11 second club shot.

Here are a few images I have made for this character, to show my Work in progress, and see how far I can take it with just posing it out!









Friday, November 22, 2013

Awesome Gesture Reference Site

http://www.pinterest.com/search/boards/?q=gesture

Google is cluttered with random photos, and its hard to find a gesture that has emotion. Here is a site that focus on just that.

Tuesday, November 19, 2013

Animation sCritiques Notes from 11 Second Club

After watching a few 11 second club eCretiques, I wanted to keep a list of tips and rules that I commonly see within the reviews. This list will help me grow as an animator, and continue to make me aware of my own mistakes.

Rules
  • Watch out with Repetitive gestures.
  • Do not twin the movements on left and right limbs.
  • Make sure your thoughtful on where you have the eyes looking.
  • Hitting a brick wall can be solved with and Ease in.
  • Watch out for static poses, especially on obvious areas.
  • Be mindful of blink, add more ease in when going up.
  • Add a red ball to the nose, to track extreme head turns.
  • Keep the lips loose
  • Make sure your not missing your phonemes, make sure they are clear.
  • Set your staging to have it easy for the audience to understand.

Tips
  • Define a character - What are they feeling? What goals do they have? What do they do for a living?
  • Define the environment - Where is the character located? What are the props that help define the area?

eCritiques I have watched.
11 Second Club — eCritique — July 2013
11 Second Club — eCritiques

 

Friday, August 2, 2013

KingsIsle Presentation for Tech Campers

I got another opportunity to talk about who I am, what I do, and how did I get into the game industry. Based on my previous presentation I made wanted to play out my improvements. That I learned from other speeches.

Speech Outline

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Hi my name is Kiko
I'm an Animator, coolest job.
My Job is to make characters come to Life.
Call out some Animated movies.
My Favorite is Toy Story because I love toys.
Attended Art Institute of Houston
Thought about Movies but loved video games.
Combine my Passion and Hobby and ended up at KingsIsle.

Here at KingsIsle, we have 100's of Unique characters.
Each have different look, personalty, and fighting style.

Examples using Volunteers
Called out 3 kids to come up and select a weapon.
Select a personalty card.
Explain what I do when posing out my characters.
Had fun making the audience laugh, by exaggerating my poses with the kids.

Talked about the process of animation
Showed a combat idea
Captured Reference
Created Key Poses
Break Down Poses
Final Polish

This is what I do as an animator, any questions.


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Experience

I had a great time preparing for my presentation, I felt very confident because I prepared and shared my presentation ideas with a few animators and Komal. My staging was great I stand in the middle floor and gave it my all. The audience was well engaged because I was able to get down to their level and have fun. I got many complements, so I give my self an (A+). So far one of my best public speaking experience.

Wednesday, June 26, 2013

Tuesday, June 4, 2013

Animation Mentor - Animal & Creatures Master Class 2013 - Term 1 & 2

Completed Animation Mentor Master Class.
Thank you, to my wife, family, and friends for all your support and encouragement. Here are a few animations I've done. I have learned a lot new tips and tricks, and I am excited to apply them to my career. If your an Animator, I highly encourage you to take the Animal & Creature Class.

Time to go to Sleep!


Pirate101 Character Animation - 2013 Summer Showcase

The company I work for KingsIsle, recently released Pirate101. I got the opportunity to work on some Low Poly game characters. These characters were a lot of fun, and challenging to work on with 32 bones total for each character.